overview
four ages
prehistory
bodies
scientists
digerati
prophets
IBM
5 Sisters
Apple
Microsoft
other software
dot com heroes
|
four ages
The evaporation of
the nineties Dot Com Bubble during 2000 marks the end of
the second age of the web. Like most communication systems
or infrastructures, the web is normalising - about to
become as ubiquitous and unremarkable as telephones or
television.
Before looking at the individuals, institutions and
companies responsible for its development we offer a
snapshot of the four ages. (As a point of reference
there's a separate profile
on past communication revolutions.)
Age 1: Wizards, Warlords
and the Well
The internet (and its most prominent feature, the
World Wide Web) began as a private network that linked a
small number of institutions, primarily within the public
sector.
Its use was essentially restricted to aficionados: those
with a community of interest and sufficient expertise to
handle what most current users of the web would consider
to be unfriendly software and expensive hardware.
As a sort of private club it was largely
self-administered. As we discuss in our governance
guide, apart from basic communication protocols there were
few rules and exclusion by system operators - wizards - on
behalf of the community or the institution was the
ultimate sanction against misbehaviour. Some claimed that
it was neither possible nor desirable for governments to
regulate cyberspace, ignoring latent social concerns and
practicalities such as the scope for regulating
infrastructure rather than content per se.
Age 2: Colonisation and
the Dot Com
Development of the browser and global adoption of
personal computing took the internet away from the
wizards. Business was quick to colonise the web once it
became clear that going online was a way to engage with a
growing number of people.
As Varian & Shapiro note in their exemplary Information
Rules, highlighted in the economy
guide, the more people ventured onto the web the more it
became attractive to businesses and consumers, encouraging
further colonists. Those numbers underpinned the growth of
services - hosting, web publishing - to reduce the
challenges of going online.
Explosive growth - in some countries annual increases in
households online ranged from 15% to 40% - ensured growing
government involvement, both to address fundamental
regulatory concerns and because it is the nature of
government bureaucracies to stake a claim in what appeared
to be a digital gold rush.
At the same time pundits characterised the web as the
basis of a new economy, free from those depressing
business cycles or simply a quick way of making a lot of
money for little effort. Specialist and general media (and
cheerleaders such as NOIE within government) were quick to
highlight dot com models. Critical assessment of what some
have called the 'Californian Ideology' - that mix of new
age infatuation with the emancipatory potential of
technology and markets (and a corresponding hostility to
government) - was slower to appear.
Age 3: Normalisation
Deflation of dot com speculative bubbles across the
globe during 2000 marks the beginning of normalisation of
the web. To make money online you now need to make it the
old-fashioned way, ie work for it.
While there will be significant growth in the numbers of
people going online, the rates of growth seen in the past
are unlikely to be repeated unless telecommunication
charges fall and there are improvements in the usability
of information devices. At the moment roughly half of
Australian households go online, although many don't do so
from home.
Far fewer businesses, particularly SMEs, are online.
There's growing recognition that success online involves
attention to particular issues and challenges - we exist
to help you meet those challenges - and that having a web
site is not an end in itself.
We expect significant growth in the number of business
sites, although many will serve as business cards or
promotional tools rather than as etailing mechanisms.
Government will begin to address usability and content
issues, ie focus on service delivery and communication
rather than publishing electronic brochures.
Max Weber quipped that there are few 'heroes' in a
'normal' society. Cyberspace may be less exciting but its
coverage by a coherent regulatory framework - national and
international - will increase. Bad news for wizards; good
news for consumers, businesses and lawyers.
Age 4: The Future
Readers of our guides to the new economy
and being digital will have
noticed our skepticism about the more overheated
prophecies by gurus such as Negroponte, Rheingold and
Gilder. Irrespective of whether technology is available,
many predictions about the information society will not
come true because they ignore crucial factors such as
cost, user-friendliness and need.
Our vision of future development of the web is one in
which there are improvements - often slow, often unevenly
distributed - in the performance of the communications
infrastructure: cables, wireless systems, browsers,
back-end software such as authentication mechanisms.
While much of the theorising about convergence looks
wrong - don't expect to watch television on your
fridge - broadband will have a significant effect on
content industries such as film and text publishing,
particularly as micropayment and low-cost seamless
copyright management systems are implemented.
next page
(prehistory)
|