overview
flesh
friends?
virtual worlds
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overview
This profile looks at 'social software' and online 'social
spaces', in particular internet dating services and 'virtual
worlds'
It covers -
- wired
flesh - internet
matchmaking services
- virtual
friends &
foes - virtual community developments such as friendster.com,
upmystreet.com and sixdegrees.com
- virtual
worlds - online spaces such as EverQuest
social
software?
Consideration of claims about the significance or newness
of 'social software' is impeded by the fuzziness of the
concept and over-promotion by some vendors touting the
next 'new new thing'.
Some observers characterise everything from blogs
and email to wiki
and the websites of advocacy groups as social software
... conducive of online/offline communities and the strengthening
of social capital. That is a neat conceit, particularly
for some of the woollier pundits about e-democracy,
but is perhaps so broad as to be meaningless. Can we,
for example, talk of the handwritten letter or the teletype
as social software? Was Gutenberg or Morse the father
of social software?
Others, more usefully, restrict discussion to tools that
permit online social interaction in the form of matchmaking
services, particularly those that feature automated profiling
and partner selection.
Stowe Boyd in Are You Ready For Social Software
identified
it as -
1.
Support for conversational interaction between individuals
or groups including real time and "slow time"
conversation, like instant messaging and collaborative
teamwork spaces, respectively ...
2. Support for social feedback which allows a group
to rate the contributions of others, perhaps implicitly,
leading to the creation of digital reputation ...
3. Support for social networks to explicitly create
and manage a digital expression of people's personal
relationships, and to help them build new relationships
...
with
an emphasis on 'bottom-up' voluntary association in contrast
to 'top-down' corporate groupware.
Others emphasise the 'reputation' element, illustrated
by the 'karma' ratings found in online fora such as Slashdot
and Whirlpool
(akin to offline citation rankings),
Particular issues are highlighted in the upbeat 2003 UK
iSociety report
You Don't Know Me, But ... Social Capital & Social
Software', which argues that
Social
software supports participation and face-to-face social
networks. But rather than overcoming distance as originally
anticipated, the true benefits of applications like
email lie in the way that it helps us overcome the limitations
of time: people can participate in an online discussion
at a time of their choosing. The mobile internet will
enhance this freedom further. For these reasons, groups
can be coordinated with greater ease over the Internet,
leading to more face-to-face contact. Communicating
via social software can sometimes be more useful than
meeting face-to-face for friends and colleagues. Social
software helps manage and distribute knowledge, so as
to support face-to-face discussion.
There
is a somewhat less expansive view in Smarter, Simpler,
Social: An introduction to online social software methodology,
a 2003 paper
by Lee Bryant that
notes comments by provocateur Clay Shirky.
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