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censorship of electronic games
This page provides a perspective on online censorship
by looking at censorship of electronic games.
It covers -
introduction
Regulation of computer and video games has been characterised
as a model for the rating of online content.
Prior to the 1970s, with the advent of electronic arcade
and console games such as Pong (1972) and Space Invaders
(1978) most nations and local jurisdictions had licenced
game venues - eg pinpall parlours from the 1940s - rather
than individual games. Few states had formal rating systems
for games; regulatory regimes were instead based on licensing/delicensing
of premises (often under public health legislation) and
suppression of games because they featured improper images.
That changed with the arrival of electronic arcade games
and subsequent proliferation of electronic games played
on proprietary devices such as the Gameboy, with consoles
on domestic televisions and on computers. Some nations
implemented government ratings schemes for electronic
games (generally based on film rating systems), with outright
bans of some content and prohibitions on retailing of
unrated works. Others relied on sef-regulatory rating
by industry bodies, essentially parental advisory schemes
similar to those highlighted earlier
in this guide.
Games regulation has traditionally been based on labelling
packaging of games and inclusion of rating identifiers
within the games, with rating schemes having a national
or regional basis. New challenges are posed by the emergence
of online games - particularly those that aren't commercial
or that that encompass players in several jurisdictions.
The Council of Europe claims that -
- 58%
of online kids play games on the net
- 30%
of online kids play games at least one day a week, some
up to seven days per week
- 5%
of the kids play online games for ten hours or more
per week.
EU and North American games regulation
The European Union's regulation of computer games centres
on the Pan European Game Indicator (PEGI),
an EU-wide industry self-regulation regime devised by
the Interactive Software Federation of Europe (ISFE).
It came into effect in 2003 and replaces existing national
age rating systems with a single 'age rating' system that
aims to ensure minors are not exposed to games unsuitable
for their particular age group.
The rating system comprises two separate but complementary
elements: an age rating (in cohorts of 3+, 7+, 12+, 16+,
18+) and game descriptors that identify the type of content
in the game. A game may be identified by up to six such
descriptors, which encompass Discrimination, Fear, Violence,
nudity and/or sexual behaviour or sexual references, Drugs
and "Bad Language". The rating reflects the
EU NICAM
scheme that seeks to provide parents/guardians with a
standard rating for film, video and broadcast content.
In the UK the Criminal Justice & Public Order Amendment
to the Video Recordings Act 1994 extends the
definition of a video recording to any device capable
of storing electronic data: computer generated games and
works are now therefore covered by the Video Recordings
Act and associated rating.
Regulation of games in the US has been contentious, with
recurrent criticisms by consumer advocates and government
agencies that industry self-regulation has been ineffective.
In 2000 the Federal Trade Commission's Marketing Violent
Entertainment To Children: A Review Of Self-Regulation
And Industry Practices In The Motion Picture, Music Recording
& Electronic Game Industries report
for example concluded that the film, music and game industries
"routinely and consciously market products to children
that they themselves designate as unsuitable for children
due to their violent and mature content".
In the US commercial games are rated by the Entertainment
Software Rating Board (ESRB).
The ESRB is an industry body, established in 1994 by the
Interactive Digital Software Association (ISDA) and independent
of the Recreational Software Advisory Council (RSAC) that
was initially driven by Nintendo and Sega. The ESRB has
supposedly rated over 8,000 games since inception. Its
rating scheme - with labels on packaging and as part of
the electronic content - features age-appropriateness
indicators and content descriptors "that refer to
violence, sex, language, substance abuse, gambling, humor
and other potentially sensitive subject matter".
Attempts to restrict purchases by minors have encountered
difficulties. In 2003 the US federal Court of Appeals
(8th Circuit) for example ruled that computer games
regardless
of their content, are constitutionally protected speech.
If the first amendment is versatile enough to 'shield
(the) painting of Jackson Pollack, music of Arnold Schoenberg,
or Jabberwocky verse of Lewis Carroll' (Hurley, 515
U.S. at 569), we see no reason why the pictures, graphic
design, concept art, sounds, music, stories and narrative
present in video games are not entitled to similar protection.
and
sniffed that claims of a "strong likelihood that
minors who play violent video games will suffer a deleterious
effect on their psychological health is completely unsupported
in the record".
and in Australia and New Zealand
The key legislation is the Classification (Publications,
Films & Computer Games) Act 1995 (here)
discussed earlier in this guide.
It embraces prohibitions on the import, sale, hire, advertising
or exhibition in Australia of computer games in the Refused
Classification (RC) category. Other categories are -
G
games considered suitable for all ages
G8+ games considered to suitable for
those 8 years and over
M15+ games considered suitable for
persons 15 years and over (with elements that might
"disturb, harm or offend those under 15 years").
The
three categories are advisory ratings, without restrictions
on who can play the games. A MA15+ classification
treats games identified with that rating as a legally
restricted work: such games "contain material that
is likely to disturb, harm or offend those under 15 years"
and cannot be sold, hired or played by persons under the
age of 15 years unless accompanied by a parent or adult
guardian. There is no R18+ or X18+ classification for
computer games.
For Australian computer games censorship see in particular
Anthony Larme's site.
next page (broadcast
censorship)
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