overview
cyberspaces
emergence
millennium
web 2.0?
Australia
management
cheerleaders
conflicts
commercials
people
|
web 2.0?
This
page looks at what has been characterised as 'web 2.0'
(or the more self-important Web 2.0), variously praised
as the second generation of the web and dismissed as commercial
hype or babble. It also considers potential futures, including
metanets and ubiquitous data clouds.
It covers -
introduction
Web 2.0 - sometimes pitched as "the second coming"
of the web (or even of the internet) - gained major media
coverage in early 2006 after first appearing in 2004.
That appearance, as discussed below, followed recurrent
attempts by pundits and profiteers to gain attention for
their characterisations of the 'next' internet. It reflected
the traditional ten to twelve year media and investment
cycles, with a lessening of scepticism five years after
the dot-com bubble.
Apart from employing journalists it is questionable whether
'web 2.0' reflects a coherent or particularly useful concept.
That is because of the range of meanings behind the label.
Paul
Boutin thus commented
that
Calling
Technorati a "Web 2.0 search engine" sounds
sharp but explains nothing. If you can only describe
a word by examples, skip to the examples instead: "It's
a search engine for blogs that uses tags, like Flickr."
There's an easy way to describe today's online culture
of participation without invoking Web 2.0 at all. Just
call it the Internet. That way, everyone will know what
you mean.
web 2.0
The 'Web 2.0' notion originated as a 2004 Silicon Valley
conference
on the theme of "The Web as Platform", claiming
to explore
how
the Web has developed into a robust platform for innovation
across many media and devices - from mobile to television,
telephone to search
and
of course showcasing sundry gurus of varying credibility.
It is an echo of Esther Dyson's problematical Release
2.1: A Design for Living in the Digital Age (London:
Penguin 1998).
Pundit Tim O'Reilly defined
Web 2.0 in 2005 as
Web 2.0 is the network as platform, spanning all connected
devices; Web 2.0 applications are those that make the
most of the intrinsic advantages of that platform: delivering
software as a continually-updated service that gets
better the more people use it, consuming and remixing
data from multiple sources, including individual users,
while providing their own data and services in a form
that allows remixing by others, creating network effects
through an "architecture of participation,"
and going beyond the page metaphor of Web 1.0 to deliver
rich user experiences
and
elsewhere identified
its nature as -
- "the
web as platform - Web 2.0 doesn't have a hard boundary,
but rather, a gravitational core. You can visualize
Web 2.0 as a set of principles and practices that tie
together a veritable solar system of sites that demonstrate
some or all of those principles, at a varying distance
from that core".
- "harnessing
Collective Intelligence - The central principle behind
the success of the giants born in the Web 1.0 era who
have survived to lead the Web 2.0 era appears to be
this, that they have embraced the power of the web to
harness collective intelligence"
- "Data
is the Next Intel Inside - ... The race is on to own
certain classes of core data: location, identity, calendaring
of public events, product identifiers and namespaces.
In many cases, where there is significant cost to create
the data, there may be an opportunity for an Intel Inside
style play, with a single source for the data. In others,
the winner will be the company that first reaches critical
mass via user aggregation, and turns that aggregated
data into a system service."
- "End
of the Software Release Cycle - ... one of the defining
characteristics of internet era software is that it
is delivered as a service, not as a product"
- "Lightweight
Programming Models"
- "Software
Above the Level of a Single Device - ... it's no longer
limited to the PC platform."
- "Rich
user experience"
O'Reilly
claimed that "the core competencies of Web 2.0 companies"
are -
- Services,
not packaged software, with cost-effective scalability
-
Control over unique, hard-to-recreate data sources that
get richer as more people use them
-
Trusting users as co-developers
-
Harnessing collective intelligence
-
Leveraging the long tail through customer self-service
-
Software above the level of a single device
-
Lightweight user interfaces, development models, AND
business models.
The publicists at Forrester had their own mantra in 2001,
announcing
the imminent death of the web. It was to be replaced by
the "X Internet" (X for extended and executable
but apparently not excessive), characterised by pervasive
networking of intelligent devices in every location. Pervasiveness
was to begin to appear within four years and be in place
by the end of the decade.
The X Internet is
less
about the Web and more about Internet applications.
It is more than the home, more than people. It is connecting
things - your air conditioner to your washing machine
to your car
and
will represent a shift from static information - characterised
as "dumb" and "boring" - to "experience".
Kevin Kelly rhapsodised
that the web is becoming
the
OS for a megacomputer that encompasses the Internet,
all its services, all peripheral chips and affiliated
devices from scanners to satellites, and the billions
of human minds entangled in this global network. This
gargantuan Machine already exists in a primitive form.
In the coming decade, it will evolve into an integral
extension not only of our senses and bodies but our
minds ... We will live inside this thing
That
echoed philosophising about the telecosm and about an
internet-based noosphere, with David Batstone of Fast
Company for example exulting in his 2001 Alfred Deakin
lecture that
...
within the next 10-20 years we can anticipate the evolving
convergence of humans and machines. Computing will disappear
as we know it. Data will flow directly to our retinas
from implanted eye screens, making laptops, cell phones,
and palm devices wholly redundant. We will have wireless
access to high bandwidth all the time. Websites will
morph into real-time environments, allowing us to share
experiences with invited others. Jump ahead another
two decades and we'll flood our brains with nanobots
that will serve as even more sophisticated communicators
and memory banks. Nonbiological thinking will be billions
of times more powerful than biological thinking.
Children today receive inoculation shots before entering
kindergarten; by 2035 they very well may be required
to receive an infusion of intelligent nanobots giving
them with all the information they will need to know;
school books a vestige of the past.
Tim Bray commented
I've
come to dislike this 'Web 2.0' faux-meme. It's not only
vacuous marketing hype, it can’t possibly be right.
In terms of qualitative changes of everyone’s
experience of the Web, the first happened when Google
hit its stride and suddenly search was useful for, and
used by, everyone every day. The second - syndication
and blogging turning the Web from a library into an
event stream - is in the middle of happening. So a lot
of us are already on 3.0. Anyhow, I think Usenet
might have been the real 1.0. But most times, the whole
thing still feels like a shaky early beta to me.
Iconoclast
Nicholas Carr in The Amorality of Web 2.0 noted
When
we view the Web in religious terms, when we imbue it
with our personal yearning for transcendence, we can
no longer see it objectively. By necessity, we have
to look at the Internet as a moral force, not as a simple
collection of inanimate hardware and software. No decent
person wants to worship an amoral conglomeration of
technology.
And so all the things that Web 2.0 represents - participation,
collectivism, virtual communities, amateurism - become
unarguably good things, things to be nurtured and applauded,
emblems of progress toward a more enlightened state.
But is it really so?
next page (Australia)
|
|