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introduction

key writings

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interaction

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section heading icon   key writings

This part of the Design Guide looks at key writings about site design: what works, the design process, models. The separate electronic publishing guide explores academic and business publishing online.

subsection heading icon   does it work?

Despite the explosive growth in the number of websites - the National Office for the Information Economy (NOIE) suggests that most Australian businesses are now "online" - the literature about what works on the web (and why) remains quite thin. Much of it is contentious.

Jakob Nielsen's Designing Web Usability: The Practice of Simplicity (Indianapolis, New Riders 99) is strongly recommended.

It's based on extensive empirical studies, is well illustrated, and discusses both principles and practice in language that's understandable by webheads and the people who employ them. If you've only got time for one book on web design, this is the one.

Nielsen's online Alertbox newsletter is essential reading. 

It's always entertaining and frequently iconoclastic; you may not agree with what he says but Alertbox and other documents on his Useit site will make you think. His November 2000 analysis of Flash for example comments

Although multimedia has its role on the Web, current Flash technology tends to discourage usability for three reasons: it makes bad design more likely, it breaks with the Web’s fundamental interaction style, and it consumes resources that would be better spent enhancing a site’s core value.

Well put, but they're fighting words if your webhead's infatuated with things that move around the screen. 

Nielsen and business partner Donald Norman have written extensively. Works of particular significance are Norman's The Invisible Computer (Cambridge, MIT Press 98) and Nielsen's Usability Engineering (New York, Academic Press 93). Norman co-edited User Centered System Design: New Perspectives on Human-Computer Interaction (Hillsdale, Erlbaum 86).

The second edition of Yale University's masterful Web Style Guide: Basic Design Principles for Creating Web Sites (New Haven, Yale Uni Press 99) by Patrick Lynch & Sarah Horton is now available.  

It complements Nielsen and has a practical approach to contentious issues such as the use of Cascading Style Sheets (an emerging web standard). There's an online version. 

Information Architecture for the World Wide Web (Sebastopol, O'Reilly 98) by Louis Rosenfeld & Peter Morville is a second choice after Nielsen.

subsection heading icon  
other works

Other sources worthy of investigation are Web Site Usability: A Designer's Guide by J Spool, T DeAngelo & others (New York, Academic Press 98), the excellent collection of essays in Information Design (Cambridge, MIT Press 99) edited by Robert Jacobson and David Shenk's The End of Patience: More Notes of Caution on the Information Revolution (Indianapolis, Indiana Uni Press 99). The latter is more significant than his overrated Data Smog (New York, Harper 97). 

Ben Schneiderman's Designing The User Interface: Strategies for Effective Human-Computer Interaction (Reading, Addison-Wesley 98) is excellent. There's a companion site

Jef Raskin's recent The Humane Interface: New Directions for Designing Interactive Systems (Reading, Addison-Wesley 00) offers insights from one of the fathers of Apple's 'people-centred' computing.

Don't be deterred by the title (or cover) of Dust or Magic: Secrets of Successful Multimedia Design (Reading, Addison-Wesley 00) by Bob Hughes. It's a readable and intelligent discussion of the design process and some the lessons from particular projects. 

Jim McCarthy's Dynamics of Software Development (Redmond, Microsoft Press 95) and Managing The Design Factory: A Product Developer's Toolkit (New York, Free Press 97) by Donald Reinertsen offer other perspectives.

Fred Moody's provided in two accounts of why digital projects go wrong. His I Sing The Body Electronic (New York, Viking 95) is an entertaining and, alas, apparently accurate picture of the Encarta project and life as a Microsoft net-slave. The Visionary Position: Mapping The Virtual World (London, Allen Lane 99) looks at VR design.

The Usable Web site provides more links to web usability resources than most people will use, although the site's structure encourages browsing and the 'aha!' that signals you've found a silver bullet. The Usability Professionals' Association (UPA) has an excellent range of resources about 'usability' in general, including exhaustive online bibliographies.

The Inmates Are Running The Asylum: Why High-Tech Products Drive Us Crazy and How to Restore The Sanity by design guru Alan Cooper is exciting and insightful. Don't be put off by the glitzy title - it's all uphill after page one. 

Cooper's very detailed About Face: The Essentials of User Interface Design (Foster City, IDG 95) is a classic.

Jeffrey Zeldman has one of the more entertaining and thoughtful sites promoting the work of design companies or design philosophies. Bruce Tognazzini's online AskTog column is more brash than Nielsen but good value. 

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best (and worst) of the web

Among the 'best of'/'worst of' guides (and 'killer' and 'turkey' awards in print and online) two books stand out. Flanders & Willis' Web Pages That Suck: Learn Good Design By Looking At Bad Design (San Francisco, Sybex 98) is available online and in old fashioned multicoloured cellulose. 

The controversial Creating Killer Web Sites: The Art of Third-Generation Site Design (Indianapolis, Hayden 97) by David Siegel has a companion site. A visit to the Bad Designs site may be more useful.

Rightly criticised by Nielsen, San Francisco digital kool kat Siegel is primarily of interest for 'high end' sites, ie ones where you have a million $ for starters or a legion of turtlenecks and a passion for cutting edge design. His sites may not 'work' for your market, but they're worth exploring as an example of what can be done.

Siegel's recent Futurize Your Enterprise (New York, Wiley 99) supplies Mr Cool's vision of the digital future (you can have a chip implanted in your scalp as a remote control for your garage door), along with more useful case studies.


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